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Dark Souls II features gameplay mechanics similar to its predecessor; co-director Tomohiro Shibuya has stated that he has no intention of changing the controls. Covenants, a feature in Dark Souls that allowed the player to align with different factions, are making a reappearance, though they will be easier to understand and more accessible to the player. 


Tanimura also confirmed that the game will retain the challenging gameplay known to the series, "We do not plan on having an Easy Mode since we are creating this game with a thought that challenge and difficulty are core elements of the game.”


The development team has cited utilizing a more powerful graphics engine for the sequel that is currently being showcased in gameplay trailers. New challenges, adding to the series' documented difficulty level, have also been shown.


The game world is roughly twice the size of Dark Souls with the beginning of the game made more accessible to newcomers.


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